20/10/2017 What is your lab called and where is it? UBU lab, Jagiellonian University, Kraków, Poland. What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab? 1. Researching creativity in the digital age (e.g. Digital experiments, Demoscene, electronic literature, media art, creative […]
Tag / E-lit
Interview by Melissa McDoniel
“…while the global digital humanities community is constantly defining and redefining itself, we embrace an inclusive understanding that respects and investigates the myriad of ways that digital methods and technology are opening an avenue to research, and the human experience.” – Meredith Martin, CDH Princeton
Melissa McDoniel: Can you say a little bit about your role in Princeton’s Center for Digital Humanities, and how you came to be involved with DH and also the Center?
Meredith Martin: This is the Center for Digital Humanities at Princeton’s second year with a physical location. We started last year officially, but before that, we were an initiative that I started with a number of faculty colleagues as well as colleagues from the University Library and from our Office of Information Technology. We began as a discussion group, bringing together faculty from across all divisions of campus — from computer science, from sociology, from all of the humanities departments. These discussions began in September of 2011. Over the course of the 2011-2012 school-year, we developed four focus groups after holding a a day-long meeting in January 2012. We decided collectively that we wanted to do some research on what Princeton could offer and was already offering, since we are so resource-rich. We wanted to investigate whether we needed to have a Center at all. The preliminary meetings in the fall of 2011 were primarily to talk about what other peer institutions had and what kind of possibilities there were to support digital work at Princeton. We talked about collaborative and interdisciplinary possibilities across campus. Then we thought about how we might develop a kind of white paper that we aimed to complete by the end of the spring term of 2012. We also started thinking about a mission statement for the initiative itself at that January meeting.
After our January meeting, we broke into those four focus groups that met separately over the course of the spring 2012. These were defined by the group as “teaching and research,” “infrastructure,” “funding,” and “programming.” Programming meant basically inviting people to campus to give talks, but also offering workshops Princeton wasn’t already offering. Infrastructure was tasked with thinking about what Research Computing, the McGraw Center for Teaching and Learning, the Library, etc., was already doing. At the end of that spring the four focus groups turned in a separate section of a vision statement to a steering committee that we had assembled. That vision statement was then put together by the steering committee over the course of the summer of 2012.
With the advice of what we called an “executive committee” including the Chief Information Officer, the Deputy Dean of the Faculty, the Executive Director of the Humanities Council, and the University Librarian we turned the vision statement into a document asking for a Center. This was their strong advice.
Over the course of the fall 2012 we revised the document and submitted it, and then I worked closely with the Provost over the course of that year, approved officially sometime in early 2013. In that approval process we were approved to hire an Associate Director, which is the first thing that we wanted so that it wasn’t completely grassroots, faculty run with all of us doing this volunteer work that was not recognized service.
Basically 2012/2013 was revising the proposal, and 2013/2014 was the year of the search for the Associate Director, and that was also the year that I was officially named the Faculty Director of the “Center”; however we didn’t yet have a physical Center. I spent most of that year (13/14) fundraising, and I raised half of the total operating budget with support from 25 different departments and divisions as a three-year commitment with a substantial amount of that support coming from Princeton’s Humanities Council. I took this broad-based campus support to the Provost’s Office and the new Provost (the former Provost had been named President) were very supportive when they saw the work we had done. The University Library took the Center for DH as an administrative home at the University and funded the search for the Associate Director, as well as helped us to become a fully-fledged academic unit (the first in the University Library). Being an academic unit rather than an administrative unit at Princeton means that we can have faculty teach, support research grants for graduate students and stuff like that. Jean Bauer was hired in the academic year in July of 2014, and 2014/2015 was her first full year, and now 2015/2016 is her second year.
We now have a temporary (they call it “swing”) space that we were given at the beginning of last year, Fall 2014. It’s in the former psychology department. Some of our offices are converted observation rooms that are more like small closets with one-way glass. We put some particleboard up so that they don’t look so horrible, but we have equipment, we have space, we have our stuff there. We’re in our official third year as a Center, but we didn’t have any physical space except the last two years so we really think of this as our second official year.
What is your lab called and where is it?
We are the Digital Studies Center at Rutgers University-Camden. Rutgers-Camden is one of three campuses in the Rutgers system, the State University system of New Jersey. Camden is in South Jersey, just across the Ben Franklin Bridge from Philadelphia, Pennsylvania. Jim Brown is the Director and Robert A. Emmons Jr. is the Associate Director.
What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?
We are two years old, so we’re still fairly “young,” but our main research project is the Rutgers-Camden Archive of Digital Ephemera (R-CADE). Our primary focus is providing scholars with software or hardware that they’d like to investigate, research, and/or repurpose. The R-CADE makes digital technology available to scholars for research and creative activities.
Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance. While the R-CADE does not preserve in the sense of keeping objects in their “original” condition, the archive is in fact an exercise in the preservation of digital culture. By allowing for the study and exploration of digital ephemera, the R-CADE aims to ensure these digital artifacts a place in our histories and our various scholarly conversations. Each year the DSC hosts a symposium during which scholars share research and creative work. Scholars and artists work over the course of many months by researching and/or repurposing an object of study, and they share this work during the symposium. Our R-CADE Symposium features this kind of work.
In addition, we have a series of mini-grants that we award to people on campus, and this has funded a range of projects: a journal that publishes undergraduate biology research, an R user group for people in the humanities and the social sciences, various video projects (Robert Emmons is a documentary film maker, so we do a lot with digital video). Finally, we have a fellows program that allows scholars to do research and teach without any residency requirement. Fellows can teach online and attend fellows meetings via Skype. This year, we have an exciting group of fellows, including Judy Malloy, Claire Donato, Quinn DuPont, and others.
Who uses the lab? Is it a space for students, for researchers, for seminars?
We have two rooms. The ModLab is our research space, and the CoLab is our teaching space. Both are designed to be reconfigurable (moveable furniture, technology at the edges of the room, etc.) and have large flat screens that enable collaborative work. The ModLab is an open lab that hosts many events and is available as open lab and maker space, the CoLab is primarily for courses but also has some open hours. Both rooms are open to anyone on campus.
What sorts of knowledge does the lab produce and how is it circulated?
Our R-CADE project produces creative work and research; we also host a number of workshops. The lab has helped produce a number of digital video projects and also some websites (including a site for the Israeli Visions of Place art exhibition).
Our biggest project to date was an Electronic Literature exhibition called “A Matter of Bits.” This ran in the Stedman Gallery on campus, and we exhibited more than 50 works of e-lit. Some of that work was displayed on vintage equipment (for instance, a C64 for Nick Montfort’s translation of Amílcar Romero’s Poema 21, a Mac Classic to display John McDaid’s Uncle Buddy’s Phantom Funhouse). We also displayed work on a Kinect, on iPads, and other equipment. This was a large undertaking, and the exhibition ran for three months. We also hosted the launch of the Electronic Literature Collection Volume 3 during that exhibition.
Interview by Ryan Ruehlen
Ryan Ruehlen: Let’s just dive right in. Why don’t you tell me what your two labs are that you run in Vancouver, WA?
Dene Grigar: I have two labs, the Motion Tracking Virtual Environment lab (MOVE lab) and the ELL, which is the Electronic Literature Lab. MOVE lab I have had since 2004 and I brought that with me from Dallas, ELL is relatively new, that on I began building around 2008.
RR: How do those two branch off of each other, and distinguish from one another?
DG: Well if you think about it, if you’re making things that are motion tracked, that are virtual, the MOVE lab has been developed to do performances, installations, games using sensory based technologies and virtual reality and augmented realty, you’re making these things and then they die. They go away they become obsolete, and so the impetus and the connection of those two is that the ELL seeks to preserve those things. So you make this stuff over here, and as I’m making it I’m thinking about what do I need to do to preserve them, what I am going to have to do to keep them for all time? So ELL serves a purpose for all artists in general, or for any kind of making, so that you can keep things alive longer, right? That’s the idea. So the MOVE lab first and it really did spur the idea, “Hey were making this stuff and its incomplete” and so the example of that was when I was doing “When Ghosts will Die” with Steve Gibson. It’s a great piece, it’s an awarding winning piece—we have a nice video documentation of the piece, but the piece itself is gone. It was built on Macromedia Director, and then “8” came out; 2 wiped out Reason 1—all technologies orphan previous technologies. Reason 1 was totally wiped out by Reason 2. There was no back up compatibility whatsoever. We knew that but we really didn’t want to do any updating but you can’t update after a while because the computer gets old. We’re talking years past, right? Macromedia gets knocked out and the rest in general, they’re just gone. Nobody uses Macromedia Director anymore. So you’re making these things, as you’re making them, you’re thinking this is great, it’s going to be a great piece, win an award and then four years later it’s gone, and all you have left of it is the documentation. Thank god we documented it well.
But not everybody does that. I’m not just talking about artists. I’m talking about people who are producing VR for industry, you know, it’s all throw away. And that’s not a good thing. It becomes digital trash, and that’s not healthy.
RR: There are a lot of artists that in the last 10-20 years have been drawn to a more ephemeral way of working, you know? Sort of embracing it, and there is something that is interesting about that form of non-attachment, but I almost wonder if that’s a good thing or not, how do you feel about that?
DG: It’s deadly. So my background is Greek scholarship right? Homer was my thing. Then I studied Sappho, and Aristotle and Plato, all those folks; Euripides…when I was studying Greek language, literature and culture, they’d say, “This is all they have left of Euripides plays; we know he did this many.” And you only have this many to study, the rest of them are gone. It’s theater, it’s ephemeral. They’re not documented, ok great—you sit there and think, “Gee, I really love Medea, I would have liked to have had more experiences with stories like Medea.” And then there is conjecture about Aeschylus’ plays, that he was more conservative…what if we had more Aeschylus plays, would we have been wrong about that pronouncement? You know were missing works by Aristotle, we know he wrote something on comedy; we don’t have it. That whole Umberto Eco “Name of the Rose”, is based on that idea that the work has been preserved by the monks, and its a dangerous work and its going to upend society as we know it, and so they’re keeping it away from human beings in the middle ages.
I love ephemeral things. I started with the idea that ephemerality is interesting. And there is something beautiful about the death of a thing, but it’s not healthy for a culture to have no record of the thing. Someone like Sappho is really important; the bee in my bonnet when I was younger was taking World Literature at 12th grade and there were four women in the entire book, it was four inches thick. The guys in my class would say, “You know if women were smart they written more.” And one of the women in the book was Sappho. My teacher said it was the only one we had by Sappho. And the answer was that she wrote no more than that—but the answer is that she did right more than that. We know she had eight books of poetry. This young man’s argument was, “See women aren’t as smart as men because women don’t write.” Well that’s a stupid argument, and we know why they aren’t in that book, but I was in 12th grade and I didn’t have the language to articulate that argument back at him, I just stormed off furious and knew he was wrong.
If we had done a better job preserving the women writers of the period we’d have more. We knew there were more, there’s evidence of it. People were throwing things away—they burned Sappho twice. Books that we don’t have now were burnt twice, in 389 by Christians who didn’t want people reading Pagan female writers and in 1089 for the same reason. And were seeing the same kind of thing happening right now with the Taliban and now ISIS, where they have destroyed this city, which was the city of Zenobia, the warrior queen. It was also a city of great religious tolerance. Knocking out that city wipes out the memory of Zenobia. It wipes out the memory of religious tolerance.
What we have left is ISIS and their dogma. I like to think of human beings as making creatures. The whole point of us is that we make things, and we don’t just make one or two things, we make a lot of things. But we are also creatures of our unmaking and we make things and then we forget about them, we don’t value them, or we value these but not those. So as we make those things we aren’t thinking about what’s going to happen to them once they’re made. What is someone going to do with this once I make it? People makes games, mostly computer games where they go around and kill women or black people and they just put it out there to make a bunch of money not realizing that the thing that they made has a life beyond their hands, and there’s an ethical issue involved here in the production of the things we make. How we make them, and take care of them—how we husband them—how we disseminate that so people understand the point of them, and not making things are are pointless or that are hurtful.
Interview by Hillary Susz, MFA Candidate at CU Boulder
HS: What is your lab called and where is it?
MA-H: The lab is called “The Stanford Literary Lab,” and it is located at Stanford University, in Palo Alto, California.
HS: What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?
MA-H: Our focus is primarily on the quantitative, and computational, analysis of texts in order to speak to questions of Literary critical or historical interest. In terms of our methodologies, we work with a variety of different text mining, NLP and otherwise quantitative approaches depending on the needs of the given project. Chronologically, our work ranges from the Medieval period, to contemporary writing. But, what unites the research of the Literary Lab is our primary focus on the Literary critical questions that we seek to answer through this range of methodologies. That is, our projects and studies are rarely inspired by a technology or method, but rather, seek to find (or create) appropriate methods for the Literary critical and historical concepts that we research. Although most of our work has been on corpora that are specifically Literary (whether prose or poetry), recent projects have begun incorporating other kinds of texts into our analyses.
HS: Can you clarify what you mean by critical or historical interests? What are the critical questions you seek to answer? What are examples of projects that explore these questions and interests?
MA-H: What really drives the lab as a research group are concepts that are important to us as humanists. Most of us are literary scholars, so that takes different forms based on the questions we want to explore. Some of us deal with critical theory—representations of gender or exploring the discourse of race in American fiction. Some of us take a more formalist approach—the shape and form of narrative or how word patterns change across texts. We seek to understand the function of literary texts in a historical context. A lot of our projects deal with synchronic structures in the world, even if they don’t change over time.
Can you tell us about the background and emergence of the Media Lab Helsinki?
Lily Diaz: The Media Lab Helsinki came into being in 1994. It was formed by merging the existing resources of the Computer-aided photography lab led by Philip Dean and the IMI (Image Media Institute), an experimental unit created in 1992 to investigate high-end 3D animation and 3D computer-aided design (and provide master’s-level education in those areas). Because there was a need to create an academic unit that would concentrate on the potential of digital technologies to transform media and create new markets for new media content, a discussion ensued (involving the Ministry and other key players in the Finnish education scene) as to where to host such an environment. At the time there seemed to be a desire to focus on the education of new media content developers as well as to further develop collaborative applied research with Finnish industry. These orientations might have played a role in the decision about where to locate the unit, so that it was eventually placed at the University of Art and Design Helsinki (Taideteollinen korkeakoulu).
Originally the Media Lab project received three years additional funding from the ministry. This institution – that in 2010 became the School of Arts, Design and Architecture at Aalto University – has deep roots in the history of Finnish design, from having been the descendant of the School of Craft and Arts, initially based in the venerable Ateneum building during the late 19th Century.
The Lab opened its doors in 1994 and was a key partner is hosting the 4th International Society of Electronic Arts (ISEA) Conference. The Conference itself was a highlight, featuring the best and latest [research and innovations from] the international electronic arts/media culture scene.
The initial team at the Media Lab Helsinki [was] comprised [of] Philip Dean, Kari-Hans Kommonen, Isto Männistö and, later, Minna Tarkka.
Having [just] started the master’s studies program in the previous year, the Lab did not have a post-graduate program of studies when I arrived as a doctoral student and researcher in 1995. Post-graduate studies were done independently with tutoring by professors in the departments of Design and of Art Education where postgraduate programs and communities of researchers already had existed since the late 1980s.
Art and design research is certainly not a new endeavour. What is new is the growing trend by which artists and designers have become involved in research activities as part of their practice, cultivating and acquiring a voice as researchers and with an understanding of their role as creators of primary sources.
Interview by Jaime Kirtz
Matthew G. Kirschenbaum is Associate Professor in the Department of English at the University of Maryland and Associate Director of the Maryland Institute for Technology in the Humanities (MITH, an applied thinktank for the digital humanities). He is the author of Mechanisms: New Media and the Forensic Imagination (MIT Press, 2008) and Track Changes: A Literary History of Word Processing (Harvard University Press, 2016).
JK: Can you explain a bit about you, your role in the Maryland Institute for Technology in the Humanities and how you came to be involved?
Jim Brown is Assistant Professor of English and Director of the Digital Studies Center at Rutgers University Camden. His research focuses on the ethical and rhetorical dimensions of new media technologies.
What is your lab called and where is it?
JB: We are the Digital Studies Center at Rutgers University Camden. We attempted to put together a snazzier name than that, but our dean was keen to keep “Center” in the title. Like “lab”and “studio,” the term “center” has its own political weight (maybe suggesting size, research heft, etc.)Rutgers-Camden is one of three campuses in the Rutgers system, the state university system of New Jersey. Camden is in South Jersey, just across the Ben Franklin Bridge from Philadelphia Pennsylvania. I am the Director and Robert Emmons is our Associate Director.
What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?
JB: We are two years old, so we’re still fairly “young,” but our main research project is the Rutgers-Camden Archive of Digital Ephemera (R-CADE). The R-CADE operates with much the same ethos as Lori Emerson’s Media Archaeology Lab. We don’t have an extensive collection of technology, but our primary focus is actually on providing scholars with software or hardware that they’d like to investigate, research, and/or repurpose. Our R-CADE Symposium features this kind of work.