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What Is A Media Lab?

situated practices in media studies

Tag / old media

An Interview with Marcelo Fontoura of Ubilab at Pontifical Catholic University of Rio Grande do Sul

What is your lab called and where is it?

Our lab is called Ubilab, a short name for Laboratory for Research on Mobility and Media Convergence (or Laboratório de Pesquisa em Mobilidade e Convergência Midiática in Portuguese). It’s located at PUCRS, a catholic university in Porto Alegre, southern Brazil, and started its activities in 2011.

What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?

In terms of areas, we are focused on mobile communications and Internet of Things from a media convergence perspective. These areas are connected to the Social Communication’s School, so we research them through a ‘lens’ of the media studies. Usually, our projects involve companies asking us to try to understand how a new technology can help them, in an applied fashion. Thus, we usually try to delve into the company’s context and generate reports on opportunities and good practices they can follow. In some researches we also help to produce actual products to reach specific goals, such as how to communicate with lower classes through mobile, how to use IoT devices to improve in-store experiences, or how to make a multimedia assistant for a radio station. In cases like this, we help their partners offering our know-how about the relations between information consumers and technology.

Who uses the lab? Is it a space for students, for researchers, for seminars?

It is a space mainly for researchers to do their tasks for the lab. The goal is to be like a co-working space, where you can use the lab’s tools and structure to develop our researches. We also use it for meetings with members and with partner companies. Actually, our staff is composed by four professors, one PhD student, one MsC candidate and three undergraduate students.

What sorts of knowledge does the lab produce (writing, demonstrations, patents etc.) and how is it circulated (e.g. conference papers, pamphlets, books, videos, social media)?

For our partners, we produce reports, guides and keynotes on select subjects. Generally, we gather all the insights and findings we had and published papers or present them at conferences. We have a website and a Facebook page where we highlight our researches and partnerships.

Tell us about your infrastructure. Do you have a designated space and how does that work?

Yes, we have two rooms inside the university’s tech park. The main one is a twin room, where we have some computers, an Apple TV and other gadgets. This is a space for discussion and traditional work, where we even have a small museum of old technologies. The other is more like a workshop, with two 3D printers, IoT devices, Virtual Reality headsets and a drone. Both are always available for our researchers.
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An Interview with Jason Nanna of the Synchroton Media Research Laboratory

What is your lab called and where is it?

I run the Synchroton Media Research Laboratory, located in Milwaukee, WI USA.  It is augmented by the Geographical Research Unit, a nomadic dwelling and testbed for alternative living and my personal R&D/performance activities.

What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?

At its core I view one of the primary roles of the SMRL is as an extra-institutional research/collaboration center for projects and people related to my personal fields of interest.  Located in an old factory building, it comprises a workshop and test bench for electronics design, modification and testing, and a large studio space suited to facilitating a wide variety of experimental endeavors, mostly alternative media production, forms of performance or creation that tend toward interdisciplinarity and are strongly non-traditional. It’s a direct reflection of my own attitudes toward prevailing and minor forms of creative production.

Who uses the lab? Is it a space for students, for researchers, for seminars?

[The lab] is a loose resource network for those around me (perhaps a few dozen) with limited/nonexistent access to resources that might otherwise be provided by universities or makerspaces. The lab stocks, accumulates, and redistributes equipment and supplies (especially electronics components and such) to people around me — in particular the group of artists that occupy or regularly work in the building in which it resides, which is a large (broadly defined) artist studio space. I do everything I can to provide technical assistance, tools, etc. to those around me.

What sorts of support does the lab receive? (e.g. government grants, institutional grants, private donors)

It is personally funded – the only real support it receives is rent-compensation in exchange for my own activities managing the artist space.  I believe its continued existence for over a decade to be one of the exceptional accomplishments of this space as existing outside of those institutional opportunities(which also entail certain demands and expectations) although it is largely owing to self-sacrifice.  It is not suited towards entrepreneurship, perhaps the opposite – rather towards encouraging those things that are incapable of surviving by way of mass appeal.  I have had bad experiences with grant-based funding in the past, and prefer to pursue a course of minimal financial requirements.

What sorts of knowledge does the lab produce and how is it circulated?

Much of the ‘research’ has lately been in the realm of analog audio/visual synthesis but it is one of many meanderings.  The studio has a vast array of obsolete and obscure technology and one strong focal point is an  attempt to discover lost technologies or re-contextualize old technology to new ends – a prime example being the large array of nuclear instrumentation modules which have been at one point used to design a computerless interactive audiovisual game. Although much work is done around the lab involving the state of the art as well, I believe that one of its strong focal points is taking a critical stance to the notion that technological progress invalidates and ‘obsoletes’ old technologies.  Also, working against the sense in which media production comes as the second half of a process which first involves consumption of corporate/mass-defined tools. A primary objective is to change the media landscape through an engagement with the tools themselves, crafting or modifying, prototyping, creating bespoke technologies, relying on and contributing to the open-source landscape. Technological engagement at a low level rather than buying a few apps and calling oneself a ‘media artist’.  On a related note I personally find the term ‘artist’ to be problematic and I believe my problem domain to be much wider than creating aesthetic works (that perhaps include some ‘commentary’ or something).

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An Interview with Stefan Höltgen of the Signal Lab

Nostalgia is a very important “first trigger” for re-using old/dead/vintage hardware and software. But […] nostalgia isn’t really the energy for [users’] engagement because you can’t use an “old medium”: the moment you turn it on it is totally present/in presence.

Stefan Höltgen runs the Signal Lab in Berlin as well as the Media Archaeological Fundus, founded by Wolfgang Ernst who is chair of Media Theory at the Humboldt University of Berlin.

Can you start by telling us a bit about the Signal Laboratory – how did it start and what is the main function of the Lab? How does it relate to the Media Archaeological Fundus

SH: The Signal Laboratory (SL) was founded 2003 as a lab for studying media hardware and their signals by opening them and measuring frequencies, sound outputs, and voltages. When I joined the Center for Musicology and Media Studies in 2011 I began to collect vintage computer hardware, peripherals, and software for my research project (“on the archaeology of the early microcomputer and its programming”) and as examples for my teaching lessons about hardware, programming and computer history. The SL soon became a place where my colleagues and I repaired and restored those old machines to learn about their functioning. That is the main difference from the Fundus, where media archaeological artifacts are collected and restored to function in principle which means: to show how their technology work(ed).The intersection between the SL and the Fundus is the question we both ask: How do those technologies relate to their history and their presence when you don’t look at them as economical, techno-historical, or social (e.g. the effects on the user, the society …) gadgets but as “signal processing” media – where the media in the SL are mostly produce programmable digitally coded signals and those of the Fundus are of both sorts: analogue and digital – but not programmable.

Following the boom concerning “Media Labs” (at MIT and then other places too) in the 1980s, we are now building more and more Humanities Labs – some connected to Digital Humanities, some to Design, some to other sorts of Humanities spaces and activities. How does the Signal Lab relate to the broader theme of labs in contemporary humanities that are being faced with the technological (as Kittler has noted)? 

SH: There are no actual research connections to those kinds of labs. But when we come to the point of the SL as a teaching space I think we are doing basic work for people who want to work in those technologically “infected” humanities labs: We are teaching electronics, programming, and topics of the informatics/computer sciences from the viewpoint of media theory. So our students won’t become proper programmers but merely hackers that are able to estimate the technological connections between the medium (especially electronic computer) and its user.

A more specific connection lies with technological practices – critical design, DIY, the maker movement and more. Furthermore, the existence of “Fablabs” has gathered momentum over the past years in different contexts. What are the specific connections and disconnections to such labs that also engage with a “making”, hands-on approach to technology, but seem to be built on different premises (not least, around much talked about kits like 3D printers, laser cutters, and various other sorts of technologies)? 

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