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What Is A Media Lab?

situated practices in media studies

Tag / makerspace

An Interview with Jason Nanna of the Synchroton Media Research Laboratory

What is your lab called and where is it?

I run the Synchroton Media Research Laboratory, located in Milwaukee, WI USA.  It is augmented by the Geographical Research Unit, a nomadic dwelling and testbed for alternative living and my personal R&D/performance activities.

What sorts of projects and activities form the core of your work? Is there a specific temporal or technological focus for your lab?

At its core I view one of the primary roles of the SMRL is as an extra-institutional research/collaboration center for projects and people related to my personal fields of interest.  Located in an old factory building, it comprises a workshop and test bench for electronics design, modification and testing, and a large studio space suited to facilitating a wide variety of experimental endeavors, mostly alternative media production, forms of performance or creation that tend toward interdisciplinarity and are strongly non-traditional. It’s a direct reflection of my own attitudes toward prevailing and minor forms of creative production.

Who uses the lab? Is it a space for students, for researchers, for seminars?

[The lab] is a loose resource network for those around me (perhaps a few dozen) with limited/nonexistent access to resources that might otherwise be provided by universities or makerspaces. The lab stocks, accumulates, and redistributes equipment and supplies (especially electronics components and such) to people around me — in particular the group of artists that occupy or regularly work in the building in which it resides, which is a large (broadly defined) artist studio space. I do everything I can to provide technical assistance, tools, etc. to those around me.

What sorts of support does the lab receive? (e.g. government grants, institutional grants, private donors)

It is personally funded – the only real support it receives is rent-compensation in exchange for my own activities managing the artist space.  I believe its continued existence for over a decade to be one of the exceptional accomplishments of this space as existing outside of those institutional opportunities(which also entail certain demands and expectations) although it is largely owing to self-sacrifice.  It is not suited towards entrepreneurship, perhaps the opposite – rather towards encouraging those things that are incapable of surviving by way of mass appeal.  I have had bad experiences with grant-based funding in the past, and prefer to pursue a course of minimal financial requirements.

What sorts of knowledge does the lab produce and how is it circulated?

Much of the ‘research’ has lately been in the realm of analog audio/visual synthesis but it is one of many meanderings.  The studio has a vast array of obsolete and obscure technology and one strong focal point is an  attempt to discover lost technologies or re-contextualize old technology to new ends – a prime example being the large array of nuclear instrumentation modules which have been at one point used to design a computerless interactive audiovisual game. Although much work is done around the lab involving the state of the art as well, I believe that one of its strong focal points is taking a critical stance to the notion that technological progress invalidates and ‘obsoletes’ old technologies.  Also, working against the sense in which media production comes as the second half of a process which first involves consumption of corporate/mass-defined tools. A primary objective is to change the media landscape through an engagement with the tools themselves, crafting or modifying, prototyping, creating bespoke technologies, relying on and contributing to the open-source landscape. Technological engagement at a low level rather than buying a few apps and calling oneself a ‘media artist’.  On a related note I personally find the term ‘artist’ to be problematic and I believe my problem domain to be much wider than creating aesthetic works (that perhaps include some ‘commentary’ or something).

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An Interview with Edward Kim of HICapacity, a Hackerspace in Hawaii

Interview by Laurel Carlson

LC: Can you say a bit about who you are, your position within HICapacity, and how you came to be involved with the hackerspace?

EK: My name is Edward Kim and I’m a Senior Software Engineer at Slickage Studios, a local consulting firm in Honolulu, Hawaii. I am a graduate of the local university (University of Hawaii at Manoa) with a Bachelor of Science degree in Information and Computer Science. I have been working in the tech field for about 10 years now. I’m also the main point of contact at HICapacity. HICapacity consists mainly of professionals, and most of our members hold employment outside of the organization. Being that we serve a community and don’t really see ourselves as a business, our members typically hold no real titles. I call myself the main point of contact mainly to share a common ground with people that are not familiar with our structure. As for the things that I do at HICapacity, I handle most of the logistics within the organization. This includes but is not limited to planning and coordinating events with both members and outside talent, handling membership fees, rules, and disputes, and general outreach with regards to our organization as a whole and as an advocate for the tech industry whether it relates to STEM education or tech awareness in regards to other industries here. I became involved with the hackerspace thanks to a old college buddy that was already aware of the organization. Through this connection, I quickly became involved with event-related duties and worked my way up through our old structure (typical business hierarchy – president, VP, treasurer) as leadership continually moved to the mainland for better opportunities.

LC: How do you define the goals of HICapacity?

EK: HICapacity’s goals are really hard to define. We constantly grow and evolve as the community evolves and we try to meet the needs of the community as that happens. We were originally a makerspace with the intention of focusing on both traditional hardware topics like arduinos and other microcontrollers but also shared a focus on a lot of software related topics like JavaScript and Ruby on Rails. Having grown in many directions at once (carpentry, t-shirt making, robotics, and more recently fashion tech and wearables), we tend to rebuild our organization and our goals as is needed. As of right now, we more broadly define ourselves as an advocate for technology within the state of Hawaii. This is a very broad goal and was intentionally picked to be so. We want to focus on both the sharing and increasing the knowledge between professionals within our community and general advocacy of technology as a viable industry in Hawaii, whether it be through STEM education outreach or setting up events that highlight the technology sector here.

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